Sprint Race - Reach the finish line first.Points are earned by performing drifts and jumps. Gymkhana - Beat the target score within the time limit.Drift Trial - Beat the target score before reaching the finish line.Drift Train - Beat the target score by drifting in line with other racers.Drift Contest - Accumulate the highest drift score within the time limit.Drag Race - Achieve maximum tyre grip, hit perfect shifts, and race to the finish line.Circuit Race - Finish the last lap of the race in first position.Events are unlocked as the player increases their Rep Level. Players can participate in up to eight event modes. Main article: Need for Speed (2015)/Events The title also had an ambitious fan feedback program, with various fans being invited to play early prototype builds of the title, and address feedback based on fan input. Other key sources for the title's urban car culture include input from Alexi Smith of Noriyaro, Luke Huxham of Maiham Media, Justin Fox of Zen Garage, Antonio Alvendia of Motor Mavens, and Brandon Leung of Bowls LA. The collaboration was in regards to research, authenticity, and development of the title's urban car culture with past, present, and emerging trends. The look, tone, and real-world level of detail of this title was shaped by EA's own car culture community - Speedhunters. The overall focus is on deeper levels of car culture than any previous Need for Speed title, and is centred around the player's car. It features deep customisation, authentic urban car culture, a nocturnal open world, and an immersive plot. Sound is still broken in this version.Need for Speed (2015) is the twenty-second title in the Need for Speed series developed by Ghost Games in Gothenburg, Sweden Guildford, England and Bucharest, Romania as well as Criterion Games, and Visceral Games using the Frostbite 3 engine.Įlectronic Arts published a press release on May 21st, 2015 highlighting key features in this upcoming title including it being a full reboot for the franchise, and not as a sequel to the Underground series. I believe this games FPS should be 60FPS. Game plays but frame rates drop from 18-51FPS. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. It'd be okay if it wasn't so inconsistent. Jumps sporadically between 80% and 100% speed. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Playable: BGM music broken/Minor lighting issues This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Need for Speed: Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. Use this Gecko code to force the 60Hz mode. In the PAL-Version the 60Hz mode cannot be activated at startup. This is fixed by setting Texture Cache Accuracy to Safe (Position 1).Įnhancements 16:9 Widescreen Gecko Code NA $16:9 Widescreen Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen.
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